توضیحات
Written by John Horton, this book provides a hands-on approach to learning C++ programming by building games from scratch. It covers essential programming concepts such as variables, control structures, functions, arrays, pointers, and object-oriented programming while immediately applying them in game projects.
Key topics include:
Core C++ Fundamentals: Data types, operators, loops, and functions.
Object-Oriented Programming (OOP): Classes, inheritance, polymorphism, and encapsulation applied to game design.
Game Development Techniques: Creating text-based and graphical games, handling user input, and managing game loops.
File I/O and Data Management: Saving and loading game data efficiently.
Debugging and Best Practices: Writing maintainable code and troubleshooting common issues.
This book is ideal for beginners in C++, aspiring game developers, and programmers who want to learn C++ in a practical, project-based context. By the end, readers will have both a solid understanding of C++ and functional game projects they can expand upon.









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